You now have a chance to gain the sympathy trait for your previous religion when using the decision "Convert to Local Religion" Increased the Carousing party timer from 90 to 200 to avoid spam You now get a popup when inviting someone, in order to more easily track who they are (you can also assign invited soldiers directly as commanders) Improved the various invitation decisions the characters created will be guaranteed to be competent within the area you expect them to be Characters may only gain Health from a Hajj once ancestor worship dull event now just adds dull rather than removing genius/quick Mercenaries will now try to spawn in a friendly province if the capital has hostile units in it, rather than the first province it finds without hostile units Landed characters can no longer be heirs in Merchant Republics Provinces may change culture sooner if recently depopulated Made it a bit easier for Sabuktigin of the Ghaznavids to appear AI characters are now less likely to risk mutilation in order to cure a disease, especially if the condition isn't life-threatening Mystics bringing promises of eternal life are more likely to be frauds Temporary titles (E.G., revolt titles) are no longer considered when it comes to monthly prestige and piety When a barony is destroyed (E.G., due to pillaging nomads), all claims on it are removed The Nomad Subjugation CB will no longer result in vassals getting the "defender against infidels" opinion modifier unless the attacker is a different religion from the defender Nomad vassals of nomads no longer care when you retract someone's vassal No longer possible to create an antipope if the Pope is your vassal The moral authority from religious head's piety is now capped Antipope vassalage can no longer be transfered to vassals Cannibal and having Lover's Pox are now traits Female raiders may now become Sea Queens rather than Kings! Added another option to Supernatural Events to allow the AI to receive them Made Romuva counties and characters extra resistant to conversion Blot events now have more of an effect when a Head of religion is sacrificed Added another option to Mongol Invasion: Delayed Random Added a new Game Rule decreasing the restrictions on whom you may duel Added a new Game Rule for "Grant Independence" Added a new Game Rule for "Vassal Limit" Added a new Game Rule for "Demesne Size" Added a new Game Rule for the Turkic Conquerors Sabuktigin, Seljuk and Timur Added a new Game Rule for De Jure Requirements Added a new Game Rule for "Cultural Title Names" Added a new Game Rule for "Titles Named After Dynasties" Added another option to Aztec Invasion: Delayed Random Added a new Game Rule for Nomad Stability All Pagan religions may gain a trait when partaking in their Great Holy Wars, if available Added Moral Authority modifiers for when Head of religion is sacrificed Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events Added a new targeted decision to change the focus of your ward to Faith, for when you want to change the ward's religion without changing the culture Devouring the Head of a religion not your own may give Sympathy towards it. Added new events for Immortal suspicions Added new event chain, Mask of the Red Death Added new event chain, Play Chess with Death Suicide event chain, with special outcomes for immortal characters Added a new Game Rule allowing you to keep punished prisoners imprisoned Added a new Game Rule for non-epidemic disease frequency I'll still play the base mod - it would just be nice to be able to play these great submods.Patch notes: # I even tried Tino's Tiny Tweaks, Dragon of the East, Sin's Dragon Tamer Laws again, all gave me the same results despite saying they work with 2.2? Please someone point out I'm just being dumb and my tired eyes missed some key detail. I tried More Bloodlines by itself and with mods that said they were compatible with the MB submod still the same. So I tried other submods that say they're also comp with 2.2. The official more bookmarks submods doesnt seem to work so I found an updated one by jonothor - only to get this warning below. Now where I run into issues is with submods. So I made sure no previous versions of it were in my mod folder, rolled CK2 back to 3.3.3 as the latest version of 2.2 said it was compatible with, and it seemed to work just fine. I used to play this mod religiously 3-4+ years back and decided I wanted to get back into it. Made an account again to post here in the hope someone can somehow help me out.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |